@startuml
sprite $magic [48x48/16] {
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000000000000000000000000000000000000000000000000
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00000000A7000000000001DFFFFFB00000000AFFFFFE2000
000000002000000000001DFFFFFFA0000000AFFFFFD10000
00000000000000000001DFFFFFFFFA00000AFFFFFE200000
0000000000000000001DFFFFFFFFFFA000AFFFFFE2000000
000000000000000001DFFFFFFFFFFFFA0AFFFFFE20000000
00000000000000001DFFFFFFFFFFFFFFEFFFFFD100000000
0000000000000001DFFFFFFFFFFFFFFFFFFFFE2000000000
000000000000001DFFFFFFFFFFFFFFFFFFFFE20000000000
00000000000001DFFFFFFFFFFFFFFFFFFFFE200000000000
0000000000001DFFFFFFFFFFFFFFFFFFFFE2000000000000
000000000001DFFFFFFFFFFFFFFFFFFFFE20000000000000
00000000001DFFFFFFFFFFFFFFFFFFFFE200000000000000
0000000001DFFFFFFFFFFFFFFFFFFFFD2000002000000000
000000001DFFFFFFFFFFFFFFFFFFFFE2000000D200000000
00000001DFFFFFFFFFFFFFFFFFFFFE20000006FA00000000
0000001DFFFFFFFFFFFFFFFFFFFFE20000000DFF20000000
000001DFFFFFFFFFFFFFFFFFFFFD200000006FFFA0000000
00001DFFFFFFFFFFFFFFFFFFFFE200000019FFFFFC400000
0001DFFFFFFFFFFFFFFFFFFFFE20000019FFFFFFFFFC4000
001DFFFFFFFFFFFFFFFFFFFFD20000008FFFFFFFFFFFA100
009FFFFFFFFFFFFFFFFFFFFD20000000018FFFFFFFA20000
00CFFFFFFFFFFFFFFFFFFFD2000000000001BFFFD2000000
009FFFFFFFFFFFFFFFFFFD200000000000002FFF50000000
001DFFFFFFFFFFFFFFFFD20000000000000009FD00000000
0001DFFFFFFFFFFFFFFE200000000000000002F500000000
00001DFFFFFFFFFFFFD20000000000000000007000000000
000001DFFFFFFFFFFE200000000000000000000000000000
0000001DFFFFFFFFE2000000000000000000000000000000
00000001DFFFFFFE20000000000000000000000000000000
000000001DFFFFE200000000000000000000000000000000
0000000001CFFD2000000000000000000000000000000000
000000000004400000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_MAGIC(_alias) ENTITY(rectangle,black,magic,_alias,FA5 MAGIC)
!define FA5_MAGIC(_alias, _label) ENTITY(rectangle,black,magic,_label, _alias,FA5 MAGIC)
!define FA5_MAGIC(_alias, _label, _shape) ENTITY(_shape,black,magic,_label, _alias,FA5 MAGIC)
!define FA5_MAGIC(_alias, _label, _shape, _color) ENTITY(_shape,_color,magic,_label, _alias,FA5 MAGIC)
skinparam folderBackgroundColor<<FA5 MAGIC>> White
@enduml